Game Encyclopedia

The Last Settlement Wiki

Everything you need to know about surviving and thriving in the wasteland. Detailed stats, formulas, and strategies for every game system.

Core Systems
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Buildings
15 building types Β· 4 categories
Complete reference for every building β€” costs per level, production rates, upgrade requirements, dependency tree, and slot management.
Infrastructure Military Defense Resource
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Units
7 unit types Β· 2 classes
Full unit roster with attack, defense, speed, carry capacity, food upkeep, training costs, and tactical role analysis.
Infantry Vehicles Training
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Combat
Formulas Β· Scouting Β· Conquest
How battles resolve β€” attack vs defense calculations, the luck factor, loss formulas, wall bonuses, scouting mechanics, and the loyalty conquest system.
Attack Defense Loyalty Scouting
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Research
3 branches Β· 15 technologies
The Workshop research tree β€” Warlord (offense), Fortifier (defense), and Scavenger Lord (economy). Costs, effects, Workshop level requirements, and specialization strategies.
Warlord Fortifier Scavenger Lord
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World & PvE
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Raider Camps
5 tiers Β· 10 levels Β· Dynamic scaling
NPC raider camp mechanics β€” tier system, garrison compositions, loot tables, respawn timers, and how dynamic scaling adapts camp difficulty to your neighborhood.
PvE Farming Loot
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World Map
500Γ—500 grid Β· 8 terrain types
Terrain types and their effects, map generation, travel time calculations, spawn zones, control point locations, and strategic geography.
Terrain Travel Control Points
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Social & Endgame
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Alliances
20 members Β· Diplomacy Β· Support
Alliance creation and management, rank permissions, diplomacy settings, support troop mechanics, and alliance chat.
Social Diplomacy Coordination
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Economy & Resources
4 resources Β· Production Β· Storage
Deep dive into the resource system β€” production formulas, storage caps, food upkeep mechanics, raiding economics, and the lazy evaluation model.
Scrap Concrete Fuel Food
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Quick Reference β€” Key Formulas
Resource Production (per hour)
100 Γ— 1.12 ^ (level - 1)
Storage Capacity
1000 Γ— 1.20 ^ (level - 1)
Build Cost (per level)
base Γ— 1.18 ^ (level - 1)
Build Time
base_sec Γ— 1.18 ^ (lvl-1) / speed
Travel Time
distance / (unit_speed Γ— world_speed)
Combat Ratio
attack / defense Γ— (1 + luck)
Attacker Losses (on win)
1 / ratioΒ² (percentage)
Training Speed Bonus
5% per military bldg level above 1

Knowledge is Power

Now that you know the mechanics, put them to work. The wasteland rewards the prepared.

Play Now β€” Free